Spore is, at first glance, a ‘teleological evolution‘ game: the player molds and guides a single-celled species across many generations, until it becomes intelligent, at which point the player begins molding and guiding a society into a spacefaring civilization. Spore’s main innovation, the basis of its scope and open-endedness, is that Wright has returned to procedural generation.

In a speech on procedural generation at the 2005 Game Developers Conference, Wright revealed the game to the public, saying “I didn’t want to make players feel like Luke Skywalker or Frodo Baggins. I wanted them to be like George Lucas or J.R.R. Tolkien.”

in wikipedia

watch GDC2k5 Video Demonstration of Spore – full version of the GDC presentation by Will Wright


~ by khamael on April 2, 2006.

One Response to “Spore”

  1. Hhmmmmm!!! Que bom!!

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